WILD CARD POKER GAMES
WILD CARD POKER GAMES
Try some of our favorite wild card poker games at your next dealer's choice home poker game. Some people love wild card poker games. Some players hate them. There are a lot of players who may feel somewhere in the middle. It is certainly true that there are some ridiculous wild card poker variations. But there are also many wild card games that can be challenging and enjoyable. We think our collection contains many of the best wild card poker games in both categories. Before you play wild card poker games you will definitely want to read the numerous playing tips in our Wild Card Poker Guide. It has lots of valuable information about playing and winning wild card poker games including difficult to find wild card hand probabilities or odds charts. Do you have your own favorite wild card poker game that's not included here? We are constantly on the lookout for new games, so send it in. |
The Dealer's choice poker games on this page are wild card poker games and include a variety of games based on Draw poker, Omaha and Stud poker. There are also lots of other games on these other pages, too:
Draw Poker Games Hold 'em Poker Games Omaha Poker Games Stud Poker Games Other (non-poker) Games Most of the games described throughout HomePokerEdge.com, including these wild card games, may be played as high-low split. Playing high-low split poker games introduces many additional factors that must be considered, so see our High-Low Poker Guide for playing tips, hand odds or probabilities and much more information you will need to play high-low split poker. |
DRAW-BASED WILD CARD POKER GAMES
BUMMER DRAW POKER
Deal 5 hole cards to each player. Place 2 cards face down on the table. Bummer Draw Poker has a requirement that you MUST either bet (or raise) or fold. Checking is not allowed. The first board card is exposed after a round of betting. Players now have the opportunity to discard and draw up to 2 cards. A round of betting follows the draw. The second board card is revealed. This 2nd card and any like ranked cards is wild. (The first board card is not wild, unless it is of the same rank as the wild card.) Use any 5 of the 7 available cards to make your hand.
Playing Tips for Bummer Draw Poker. Includes detailed playing instructions and strategy, additional optional rules, starting hand selection, hand odds and more.
Deal 5 hole cards to each player. Place 2 cards face down on the table. Bummer Draw Poker has a requirement that you MUST either bet (or raise) or fold. Checking is not allowed. The first board card is exposed after a round of betting. Players now have the opportunity to discard and draw up to 2 cards. A round of betting follows the draw. The second board card is revealed. This 2nd card and any like ranked cards is wild. (The first board card is not wild, unless it is of the same rank as the wild card.) Use any 5 of the 7 available cards to make your hand.
Playing Tips for Bummer Draw Poker. Includes detailed playing instructions and strategy, additional optional rules, starting hand selection, hand odds and more.
K2 DRAW POKER
A combination of 5 card draw and 5 card stud played as high-low split. Kings are wild only in low hands. Deuces are wild only in high hands. Kings and deuces may also be played at face value, that is, a deuce is a deuce, a king is a king. Start the game by dealing and playing 5 card draw in the normal manner. After the draw the game turns into a variation of 5 card stud. Each player arranges their cards in any order they wish and places them in a pile face down on the table in front of them. Once that is done, the order of the cards may not be changed. Each player initially reveals their first two cards, but thereafter cards 3, 4 and 5 are revealed one card at a time There is a round of betting between each reveal.
May be played as cards speak with no declaration. If declaration is used, it should be made prior to revealing the last card.
Playing tips for K2 Draw Poker. Includes detailed playing instructions and strategy, starting hand selection, hand odds and more.
A combination of 5 card draw and 5 card stud played as high-low split. Kings are wild only in low hands. Deuces are wild only in high hands. Kings and deuces may also be played at face value, that is, a deuce is a deuce, a king is a king. Start the game by dealing and playing 5 card draw in the normal manner. After the draw the game turns into a variation of 5 card stud. Each player arranges their cards in any order they wish and places them in a pile face down on the table in front of them. Once that is done, the order of the cards may not be changed. Each player initially reveals their first two cards, but thereafter cards 3, 4 and 5 are revealed one card at a time There is a round of betting between each reveal.
May be played as cards speak with no declaration. If declaration is used, it should be made prior to revealing the last card.
Playing tips for K2 Draw Poker. Includes detailed playing instructions and strategy, starting hand selection, hand odds and more.
ACE TO FIVE LOWBALL with JOKER
Draw poker played low only with the best hand being 5432A. One joker is added to the deck. The joker is wild and may be used as any card. Only the ranks of the cards are important as straights and flushes are ignored.
Draw poker played low only with the best hand being 5432A. One joker is added to the deck. The joker is wild and may be used as any card. Only the ranks of the cards are important as straights and flushes are ignored.
DRAW POKER with JOKER
5 card draw poker with 1 joker added to the deck. It is played high only. The joker serves as a wild card, but in a limited way. It may be used to complete straights, flushes or straight flushes and also as an ace, but not for any other purpose. The highest hand is 5 aces. Due to the limited use of the joker wild card no other 5 of a kind hands are possible.
5 card draw poker with 1 joker added to the deck. It is played high only. The joker serves as a wild card, but in a limited way. It may be used to complete straights, flushes or straight flushes and also as an ace, but not for any other purpose. The highest hand is 5 aces. Due to the limited use of the joker wild card no other 5 of a kind hands are possible.
DEUCES WILD
Classic draw poker or stud poker with all deuces being wild cards, thus there are a total of 4 wild cards. Typically played as high only.
Classic draw poker or stud poker with all deuces being wild cards, thus there are a total of 4 wild cards. Typically played as high only.
ONE EYED JACKS WILD
Classic draw poker or stud poker played with 2 wild cards - the Jack of Spades and Jack of Hearts (each has only 1 eye visible). Typically played as high only but may also be played high-low split.
Classic draw poker or stud poker played with 2 wild cards - the Jack of Spades and Jack of Hearts (each has only 1 eye visible). Typically played as high only but may also be played high-low split.
SPIT IN THE OCEAN (Wild Version)
5 Card Draw with a shared common wild card. Deal each player 4 down cards. Deal a single card up in the center of the table. This card (and the other cards of the same rank) is wild and is used as the 5th card in each players hand. After a round of betting each player may draw up to 3 cards to their hand.
5 Card Draw with a shared common wild card. Deal each player 4 down cards. Deal a single card up in the center of the table. This card (and the other cards of the same rank) is wild and is used as the 5th card in each players hand. After a round of betting each player may draw up to 3 cards to their hand.
DEUCES, JACKS, THE MAN WITH THE AX
5 card draw poker with all deuces, all jacks and the king of diamonds (i.e. the "man with the ax") wild. That's nine wild cards or over 17% of the deck. Go wild card nuts with this game! Typically played as high only.
Natural Sevens Option: Played with the very best hand being a natural pair of sevens which beat even 5 aces. Only a pair of natural sevens qualifies - not a seven and a wild card and not trip or quad sevens.
5 card draw poker with all deuces, all jacks and the king of diamonds (i.e. the "man with the ax") wild. That's nine wild cards or over 17% of the deck. Go wild card nuts with this game! Typically played as high only.
Natural Sevens Option: Played with the very best hand being a natural pair of sevens which beat even 5 aces. Only a pair of natural sevens qualifies - not a seven and a wild card and not trip or quad sevens.
OMAHA-BASED WILD CARD POKER GAMES
WILD BUTTERFLY
Deal each player 4 hole cards. Eleven board cards are placed face down and are arranged as per the diagram. The X card is wild. Any other card of that rank that are held in a player's hand are also wild. But any card(s) of the same rank as X that are among the other 10 board cards are not wild. To make their hand players must use exactly 2 of their hole cards plus either: 1. Any one card from column A, plus any one card from column B, plus card X 2. Any one card from column D, plus any one card from column C, plus card X Reveal the board cards in this order: 1. All 3 cards of column A & all 3 cards of column D 2. Both cards of column B & both cards of column C 3. Wild Card X A round of betting occurs after the hole cards are dealt and after each of the 3 reveals is made. |
A D B C A X D B C A D |
KING TUT
Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. The single card at the top and the 3 other of that rank are wild. Players must make their hand by using exactly 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole wild card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between.
Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. The single card at the top and the 3 other of that rank are wild. Players must make their hand by using exactly 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole wild card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between.
KING TUT'S TOMB
Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. Finally, place a single card, face down, below the base of the pyramid. This card represents King Tut, buried beneath his pyramid and will be used to designate the wild card. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. Lastly, reveal the King Tut card and follow with another round of betting. The King Tut card is used only to designate the wild card, but it may not itself be used in a hand. Only the other 3 cards of that rank on the board or in a player's hand may be used as a wild card.
Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. Finally, place a single card, face down, below the base of the pyramid. This card represents King Tut, buried beneath his pyramid and will be used to designate the wild card. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. Lastly, reveal the King Tut card and follow with another round of betting. The King Tut card is used only to designate the wild card, but it may not itself be used in a hand. Only the other 3 cards of that rank on the board or in a player's hand may be used as a wild card.
KING TUT'S REVENGE
Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. Finally, place a single card, face down, below the base of the pyramid. This card represents King Tut buried beneath his pyramid. As the game nears its end, he may (or may not) take his revenge. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.)
Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. Once revealed, the single top card (plus the 3 other of that rank) becomes the wild card - at least temporarily.
The final card to be revealed is the King Tut card. If the King Tut card is of a rank that is higher than the top card of the pyramid, the wild card is changed. Remove the original top wild card and replace it with the King Tut card. That card (and the 3 others of that rank) is now wild. Add another round of betting only if the original wild card is changed by the King Tut card.
If the King Tut card is of the same or lower rank than the original top wild card nothing changes.
Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. Finally, place a single card, face down, below the base of the pyramid. This card represents King Tut buried beneath his pyramid. As the game nears its end, he may (or may not) take his revenge. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.)
Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. Once revealed, the single top card (plus the 3 other of that rank) becomes the wild card - at least temporarily.
The final card to be revealed is the King Tut card. If the King Tut card is of a rank that is higher than the top card of the pyramid, the wild card is changed. Remove the original top wild card and replace it with the King Tut card. That card (and the 3 others of that rank) is now wild. Add another round of betting only if the original wild card is changed by the King Tut card.
If the King Tut card is of the same or lower rank than the original top wild card nothing changes.
TRINITY POKER
Deal each player 3 hole cards. Six cards are placed face down on the table in a hexagonal or roughly circular shape. A seventh card is place in the middle and it is a wild card. Additionally, any card of that same rank that appears on the board or is present in a players hole cards is also wild. 3 cards are revealed at a time followed by a round of betting. With 1 at the top, reveal cards 1, 2 & 3, then cards 4, 5 & 6. The middle wild card is revealed last. Players make their hand by choosing any one of the 3 card combinations that can be made by making a straight line passing through the wild card. There are 3 such 3 card combinations along with exactly 2 of their hole cards.
Playing tips for Trinity Poker. Includes detailed playing instructions and strategy, card arrangement diagrams, starting hand selection, hand odds and more.
Deal each player 3 hole cards. Six cards are placed face down on the table in a hexagonal or roughly circular shape. A seventh card is place in the middle and it is a wild card. Additionally, any card of that same rank that appears on the board or is present in a players hole cards is also wild. 3 cards are revealed at a time followed by a round of betting. With 1 at the top, reveal cards 1, 2 & 3, then cards 4, 5 & 6. The middle wild card is revealed last. Players make their hand by choosing any one of the 3 card combinations that can be made by making a straight line passing through the wild card. There are 3 such 3 card combinations along with exactly 2 of their hole cards.
Playing tips for Trinity Poker. Includes detailed playing instructions and strategy, card arrangement diagrams, starting hand selection, hand odds and more.
SLOT MACHINE (Omaha Version)
Deal each player 4 hole cards. Place 9 cards, arranged in 3 columns of 3 cards each, face down on the board. Reveal 1 vertical column at a time starting with the left hand column. Players make their hand using exactly 2 of their 4 hole cards plus all 3 cards from any one of 5 "pay lines" of the board cards. Pay lines are: any of the 3 horizontal rows, or either of the 2 diagonal rows. All 7's are wild whether on the board or in your hand.
Deal each player 4 hole cards. Place 9 cards, arranged in 3 columns of 3 cards each, face down on the board. Reveal 1 vertical column at a time starting with the left hand column. Players make their hand using exactly 2 of their 4 hole cards plus all 3 cards from any one of 5 "pay lines" of the board cards. Pay lines are: any of the 3 horizontal rows, or either of the 2 diagonal rows. All 7's are wild whether on the board or in your hand.
STUD-BASED WILD CARD POKER GAMES
7 CARD STUD - LOW HOLE CARD WILD
7 card stud with the lowest hole card (and like ranked cards) held by each player being wild. It is played exactly like the "regular" 7 card stud. There are also several optional rules that can be included as listed below.
Aces are never wild. An ace is played only as an ace, never as a wild card. Should you end up with all 3 of your hole cards being aces you have no wild cards.
Roll your own hole cards. Deal each of the first 3 cards down. Each player is the allowed to select the 2 cards to keep in the hole and the one card to expose. Deal remaining cards as normal.
Roll ALL your own. Deal all the cards face down. The player makes the decision of which card to expose on 3rd, 4th, 5th and 6th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.
7th street option. In stud your 7th card is normally dealt as a down card. This raises the possibility of drawing a lower card that changes your wild card. The 7th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 2 hole cards. This option protects you from having your wild card suddenly changed, something you wouldn't want happening if you held a pair in the hole as wild cards and drew a card lower than that pair on 7th street. Playing with this option is highly recommended. It is also recommended that a fee be required for electing to take your last card up instead of down.
7 card stud with the lowest hole card (and like ranked cards) held by each player being wild. It is played exactly like the "regular" 7 card stud. There are also several optional rules that can be included as listed below.
Aces are never wild. An ace is played only as an ace, never as a wild card. Should you end up with all 3 of your hole cards being aces you have no wild cards.
Roll your own hole cards. Deal each of the first 3 cards down. Each player is the allowed to select the 2 cards to keep in the hole and the one card to expose. Deal remaining cards as normal.
Roll ALL your own. Deal all the cards face down. The player makes the decision of which card to expose on 3rd, 4th, 5th and 6th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.
7th street option. In stud your 7th card is normally dealt as a down card. This raises the possibility of drawing a lower card that changes your wild card. The 7th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 2 hole cards. This option protects you from having your wild card suddenly changed, something you wouldn't want happening if you held a pair in the hole as wild cards and drew a card lower than that pair on 7th street. Playing with this option is highly recommended. It is also recommended that a fee be required for electing to take your last card up instead of down.
5 CARD STUD - HOLE CARD WILD
Played exactly like 5 card stud. Each player's hole card and any same ranked card they hold is wild.
Add options such as roll your own and/or aces are never wild if you wish.
Played exactly like 5 card stud. Each player's hole card and any same ranked card they hold is wild.
Add options such as roll your own and/or aces are never wild if you wish.
U PICK 5 CARD STUD - HOLE CARD WILD
A version of 5 card stud in which each player's one hole card (and any other same ranked card they hold) is wild. Deal the first card face down to each player as usual. For the remaining 4 up cards each player is given the choice of 2 options. Start each round by dealing 2 cards face up on table. The next player due to be dealt a card has these options:
1. Select 1 of the 2 cards as his up card. Another card is dealt face up on the table to replace it and the next player in rotation has the same options in choosing the card he/she wants. If a player passes on the exposed cards and takes his next card from the deck, the 2 exposed cards remain for the following player to choose from.
2. Receive the next unseen card from the top of the deck. This card is dealt down. The player then selects which one of his current 2 down cards to expose. A fee should be charged whenever a player selects this option. Fee is suggested to be one large bet.
Once a complete round of cards has been selected the remaining exposed card(s) are mucked. Each round of card selection starts fresh. As usual, betting occurs between each round of card selection.
A version of 5 card stud in which each player's one hole card (and any other same ranked card they hold) is wild. Deal the first card face down to each player as usual. For the remaining 4 up cards each player is given the choice of 2 options. Start each round by dealing 2 cards face up on table. The next player due to be dealt a card has these options:
1. Select 1 of the 2 cards as his up card. Another card is dealt face up on the table to replace it and the next player in rotation has the same options in choosing the card he/she wants. If a player passes on the exposed cards and takes his next card from the deck, the 2 exposed cards remain for the following player to choose from.
2. Receive the next unseen card from the top of the deck. This card is dealt down. The player then selects which one of his current 2 down cards to expose. A fee should be charged whenever a player selects this option. Fee is suggested to be one large bet.
Once a complete round of cards has been selected the remaining exposed card(s) are mucked. Each round of card selection starts fresh. As usual, betting occurs between each round of card selection.
6 CARD STUD - LOW HOLE CARD WILD
6 card stud with the lowest hole card and any like ranked cards held by each player being wild. It is played exactly like the "regular" 6 card stud and
there are also several optional rules that can be added as described below.
1 down-4 up-1 down Dealing: Start by dealing each player 1 hole card and 1 up card. A round of betting follows. The 3rd, 4th and 5th cards are dealt up. The 6th card is dealt down.
2 down-4 up Dealing: Start by dealing each player 2 hole cards and 1 up card. A round of betting follows. The 4th, 5th and 6th cards are dealt up with a round of betting after each card. When dealing this way, the number of betting rounds is reduced from 5 to 4.
6th street option. If you play by dealing the first and last card as down cards ("1-4-1") you raise the possibility of your second hole card being lower ranked than your original hole card and changing your wild card. This option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 1 hole card. This option protects you from having your wild card suddenly changed. This option is highly recommended when playing as "1-4-1". It is recommended to charge a fee for electing to take your last card up instead of down. If you deal the first 2 cards as hole cards ("2-4") with the last card up this option is not applicable.
Roll your own hole cards. Deal each of the first 2 cards ("1-4-1") or 3 cards ("2-4") down. Each player is the allowed to select the 1 card to expose and card(s) to keep in the hole. Deal remaining cards as normal.
Roll ALL your own cards. Deal all cards face down. The player makes the decision of which card to expose on 3rd, 4th and 5th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.
Aces are never wild. An ace is played only as an ace, never as a wild card. Should you end up with both of your hole cards being aces you would have no wild cards.
6 card stud with the lowest hole card and any like ranked cards held by each player being wild. It is played exactly like the "regular" 6 card stud and
there are also several optional rules that can be added as described below.
1 down-4 up-1 down Dealing: Start by dealing each player 1 hole card and 1 up card. A round of betting follows. The 3rd, 4th and 5th cards are dealt up. The 6th card is dealt down.
2 down-4 up Dealing: Start by dealing each player 2 hole cards and 1 up card. A round of betting follows. The 4th, 5th and 6th cards are dealt up with a round of betting after each card. When dealing this way, the number of betting rounds is reduced from 5 to 4.
6th street option. If you play by dealing the first and last card as down cards ("1-4-1") you raise the possibility of your second hole card being lower ranked than your original hole card and changing your wild card. This option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 1 hole card. This option protects you from having your wild card suddenly changed. This option is highly recommended when playing as "1-4-1". It is recommended to charge a fee for electing to take your last card up instead of down. If you deal the first 2 cards as hole cards ("2-4") with the last card up this option is not applicable.
Roll your own hole cards. Deal each of the first 2 cards ("1-4-1") or 3 cards ("2-4") down. Each player is the allowed to select the 1 card to expose and card(s) to keep in the hole. Deal remaining cards as normal.
Roll ALL your own cards. Deal all cards face down. The player makes the decision of which card to expose on 3rd, 4th and 5th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.
Aces are never wild. An ace is played only as an ace, never as a wild card. Should you end up with both of your hole cards being aces you would have no wild cards.
7 CARD LOW for HIGH / HIGH for LOW
High-low split version of 7 card stud. A player's lowest hole card (and like ranked cards) is wild if the player declares for the high hand. A player's highest hole card (and like ranked cards) is wild if the player declares for the low hand. For wild card purposes the ace is considered the highest card. It is played exactly like the "regular" 7 card stud, but there are also several optional rules that can be employed as described below.
7th street option. In 7 card stud your last card is normally dealt as a down card. But, this raises the possibility of drawing a card that changes your wild card. The 7th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 2 hole cards. This option protects you from having your wild card suddenly changed, something you might not want happening if, for example, you are holding a pair in the hole. Playing with this option is highly recommended. It is recommended that a fee be required for electing to take your last card up instead of down.
Roll your own hole cards. Deal each of the first 3 cards down. Each player is then allowed to select the 2 cards to keep in the hole and the one card to expose. Deal remaining cards as normal.
Roll ALL your own cards. Deal all the cards face down. The player makes the decision of which card to expose on 3rd, 4th, 5th and 6th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole. Expect to see stronger hands with this option.
Aces are never wild. With this option an ace is played only as an ace, never as a wild card. Since an ace is already both the highest and lowest possible card little is lost by excluding aces from being wild. Though highly unlikely, should you end up with all 3 of your hole cards being aces you would have no wild cards.
6 CARD LOW for HIGH / HIGH for LOW
High-low split version of 6 card stud. A player's lowest hole card (and like ranked cards) is wild if the player declares for the high hand. A player's highest hole card (and like ranked cards) is wild if the player declares for the low hand. A pair in the hole may be wild for both the high and low hands. For wild card purposes the ace is considered the highest card. It is played exactly like the "regular" 6 card stud, but there are also several optional rules that can be added as described below.
1 down-4 up-1 down Dealing: Start by dealing each player 1 hole card and 1 up card. A round of betting follows. The 3rd, 4th and 5th cards are dealt up. The 6th card is dealt down.
2 down-4 up Dealing: Start by dealing each player 2 hole cards and 1 up card. A round of betting follows. The 4th, 5th and 6th cards are dealt up with a round of betting after each card. When dealing this way, the number of betting rounds is reduced from 5 to 4.
6th street option. If you play by dealing the first and last card as down cards ("1-4-1") you raise the possibility of your second hole card changing your wild card. The 6th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 1 hole card. Your single hole card may be wild for both the high and low hand. This option protects you from having your wild card suddenly changed. This option is highly recommended when playing as "1-4-1". It is recommended that a fee be required for electing to take your last card up instead of down.
If you choose to deal the first 2 cards as hole cards ("2-4") with the last card up this option is not applicable.
Roll your own hole cards. Deal each of the first 2 cards ("1-4-1") or 3 cards ("2-4") down. Each player is the allowed to select the 1 card to expose and card(s) to keep in the hole. Deal remaining cards as normal.
Roll ALL your own cards. Deal all cards face down. The player makes the decision of which card to expose on 3rd, 4th and 5th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.
Aces are never wild. With this option an ace is played only as an ace, never as a wild card. Since an ace is already both the highest and lowest possible card little is lost by excluding aces from being wild. Should you end up with both of your hole cards being aces you would have no wild cards.
High-low split version of 7 card stud. A player's lowest hole card (and like ranked cards) is wild if the player declares for the high hand. A player's highest hole card (and like ranked cards) is wild if the player declares for the low hand. For wild card purposes the ace is considered the highest card. It is played exactly like the "regular" 7 card stud, but there are also several optional rules that can be employed as described below.
7th street option. In 7 card stud your last card is normally dealt as a down card. But, this raises the possibility of drawing a card that changes your wild card. The 7th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 2 hole cards. This option protects you from having your wild card suddenly changed, something you might not want happening if, for example, you are holding a pair in the hole. Playing with this option is highly recommended. It is recommended that a fee be required for electing to take your last card up instead of down.
Roll your own hole cards. Deal each of the first 3 cards down. Each player is then allowed to select the 2 cards to keep in the hole and the one card to expose. Deal remaining cards as normal.
Roll ALL your own cards. Deal all the cards face down. The player makes the decision of which card to expose on 3rd, 4th, 5th and 6th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole. Expect to see stronger hands with this option.
Aces are never wild. With this option an ace is played only as an ace, never as a wild card. Since an ace is already both the highest and lowest possible card little is lost by excluding aces from being wild. Though highly unlikely, should you end up with all 3 of your hole cards being aces you would have no wild cards.
6 CARD LOW for HIGH / HIGH for LOW
High-low split version of 6 card stud. A player's lowest hole card (and like ranked cards) is wild if the player declares for the high hand. A player's highest hole card (and like ranked cards) is wild if the player declares for the low hand. A pair in the hole may be wild for both the high and low hands. For wild card purposes the ace is considered the highest card. It is played exactly like the "regular" 6 card stud, but there are also several optional rules that can be added as described below.
1 down-4 up-1 down Dealing: Start by dealing each player 1 hole card and 1 up card. A round of betting follows. The 3rd, 4th and 5th cards are dealt up. The 6th card is dealt down.
2 down-4 up Dealing: Start by dealing each player 2 hole cards and 1 up card. A round of betting follows. The 4th, 5th and 6th cards are dealt up with a round of betting after each card. When dealing this way, the number of betting rounds is reduced from 5 to 4.
6th street option. If you play by dealing the first and last card as down cards ("1-4-1") you raise the possibility of your second hole card changing your wild card. The 6th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 1 hole card. Your single hole card may be wild for both the high and low hand. This option protects you from having your wild card suddenly changed. This option is highly recommended when playing as "1-4-1". It is recommended that a fee be required for electing to take your last card up instead of down.
If you choose to deal the first 2 cards as hole cards ("2-4") with the last card up this option is not applicable.
Roll your own hole cards. Deal each of the first 2 cards ("1-4-1") or 3 cards ("2-4") down. Each player is the allowed to select the 1 card to expose and card(s) to keep in the hole. Deal remaining cards as normal.
Roll ALL your own cards. Deal all cards face down. The player makes the decision of which card to expose on 3rd, 4th and 5th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.
Aces are never wild. With this option an ace is played only as an ace, never as a wild card. Since an ace is already both the highest and lowest possible card little is lost by excluding aces from being wild. Should you end up with both of your hole cards being aces you would have no wild cards.