PLAYING TIPS for PYRAMID STEPS POKER
HOW TO PLAY PYRAMID STEPS Poker:
Pyramid Steps Poker is a version of Stud poker. Deal each player 4 hole cards. The board cards consist of 6 cards arranged in the shape of a pyramid of 3 horizontal steps or rows. See diagram below. The bottom row has 3 cards, the middle 2 cards and at the top is a single card. Players make their hand in one of 3 ways: Using all 3 cards in the bottom row plus 2 hole cards, using the 2 cards in the middle row plus 3 hole cards, or using the single card in the top row plus all 4 hole cards. Reveal the single top card first, the middle two next, and the bottom 3 last, with a round of betting between. May be played high-low split. A
B B C C C |
SUMMARY of ACTION
Deal 4 hole cards to each player. Arrange board cards. Bet Reveal 1 card of the top row (A). Bet Reveal 2 cards of the middle row (B). Bet Reveal 3 cards of the bottom row (C). Bet High only or Hi-Lo Cards Speak: Showdown High-Low Declaration: Declare Bet Showdown |
PLAYING TIPS for PYRAMID STEPS POKER
The way the board cards are used in Pyramid Steps introduces a good bit of uncertainty into this game. You can tell what the best hand possible is if using the bottom 3 cards, but not with the other rows. Hole cards with both high and low potential are very much preferred.
STARTING HAND SELECTION
As with most high-low split games you want to have been dealt a hand that gives multiple possibilities of winning so combining elements of good starting low and high hands gives you the best shot. For example, 4 card flushes with the ace and at least 2 other low cards or 4 cards to a low straight. Draws to high only hands often fall through, so having hole cards with both high and low potential is important in Pyramid Steps.
When playing for the low hand the more low cards you have the more opportunities you have to make a good hand. With 4 low cards you are able to use all 3 levels to make your hand. If you have 3 low cards only the middle 2 cards and bottom 3 cards will give you a shot at low. With just 2 low cards, even A2, you will need to hit the 3 card bottom row perfectly to make a good hand. Any 4 cards of 6 or better is definitely worth playing. Any 3 card 4-low or better is also playable. 5-low is probably playable if it is 52A or 53A rather than 543 or 542. With a 3 card holding you are hoping the top single card is a big one. With just a 2 card low, even 2A, you have to hope that both the top single card and middle 2 cards include cards higher in rank than the highest card in the 3 card bottom row as well as not matching one of your low cards. That is a lot to hope for.
The best high starting hand you could hope for is 4 of a kind. You have what is almost assuredly the best hand right from the start. The board can neither improve nor counterfeit your quads but could (very rarely) give another player a bigger hand. But that is such a far-off possibility that it should not concern you. Four to a straight flush (also rare) gives you a decent number of outs using the single top card. (2% to make the straight flush if inside, 4% if open ended; about 17% each to make a regular flush or straight.)
When you have a 4 card drawing hand to a straight or flush they often look better than they actually are. Under most circumstances you realistically only have one draw using the top single card and you will miss it 4 times out of 5. When you don't hit that draw your chances decrease dramatically when using the 2nd row (4%) and plummet using the bottom row (1%).
Trips in your hand is decent, but your draws to bigger hands are also slim. (2% to quads with top single card plus 4% with the 2 middle cards; 6% that the 2 middle cards pair to make you a full house.) Big trips might win unimproved if the board cards are not coordinated and there is little betting. (Best chance is in a high-low game where you hope it is the low hand that is betting.) Even then, it is difficult to trust them. Two pair is just OK, but it is also most likely to be helped only by the single top card (8% chance to make full house). Two pair that includes 3 low cards is better. With a single pair or less you are reduced to hoping for lightning to strike in the 2 middle cards or 3 bottom ones.
The way the board cards are used in Pyramid Steps introduces a good bit of uncertainty into this game. You can tell what the best hand possible is if using the bottom 3 cards, but not with the other rows. Hole cards with both high and low potential are very much preferred.
STARTING HAND SELECTION
As with most high-low split games you want to have been dealt a hand that gives multiple possibilities of winning so combining elements of good starting low and high hands gives you the best shot. For example, 4 card flushes with the ace and at least 2 other low cards or 4 cards to a low straight. Draws to high only hands often fall through, so having hole cards with both high and low potential is important in Pyramid Steps.
When playing for the low hand the more low cards you have the more opportunities you have to make a good hand. With 4 low cards you are able to use all 3 levels to make your hand. If you have 3 low cards only the middle 2 cards and bottom 3 cards will give you a shot at low. With just 2 low cards, even A2, you will need to hit the 3 card bottom row perfectly to make a good hand. Any 4 cards of 6 or better is definitely worth playing. Any 3 card 4-low or better is also playable. 5-low is probably playable if it is 52A or 53A rather than 543 or 542. With a 3 card holding you are hoping the top single card is a big one. With just a 2 card low, even 2A, you have to hope that both the top single card and middle 2 cards include cards higher in rank than the highest card in the 3 card bottom row as well as not matching one of your low cards. That is a lot to hope for.
The best high starting hand you could hope for is 4 of a kind. You have what is almost assuredly the best hand right from the start. The board can neither improve nor counterfeit your quads but could (very rarely) give another player a bigger hand. But that is such a far-off possibility that it should not concern you. Four to a straight flush (also rare) gives you a decent number of outs using the single top card. (2% to make the straight flush if inside, 4% if open ended; about 17% each to make a regular flush or straight.)
When you have a 4 card drawing hand to a straight or flush they often look better than they actually are. Under most circumstances you realistically only have one draw using the top single card and you will miss it 4 times out of 5. When you don't hit that draw your chances decrease dramatically when using the 2nd row (4%) and plummet using the bottom row (1%).
Trips in your hand is decent, but your draws to bigger hands are also slim. (2% to quads with top single card plus 4% with the 2 middle cards; 6% that the 2 middle cards pair to make you a full house.) Big trips might win unimproved if the board cards are not coordinated and there is little betting. (Best chance is in a high-low game where you hope it is the low hand that is betting.) Even then, it is difficult to trust them. Two pair is just OK, but it is also most likely to be helped only by the single top card (8% chance to make full house). Two pair that includes 3 low cards is better. With a single pair or less you are reduced to hoping for lightning to strike in the 2 middle cards or 3 bottom ones.
HAND PROBABILITY or ODDS TABLES
Probabilities of being dealt hands with 4 cards. This information is useful in games in which you can use 4 hole cards (e.g. Elevator, Rock-Leigh, Forty-Two, Criss-Cross, Hex). These are the probabilities of these hands being dealt as your 4 hole cards. Note that 4 card straights, flushes and straight flushes are not yet made hands. You must get help from the common board cards to complete those hands.
Probabilities of being dealt hands with 4 cards. This information is useful in games in which you can use 4 hole cards (e.g. Elevator, Rock-Leigh, Forty-Two, Criss-Cross, Hex). These are the probabilities of these hands being dealt as your 4 hole cards. Note that 4 card straights, flushes and straight flushes are not yet made hands. You must get help from the common board cards to complete those hands.