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PLAYING TIPS for KITE TAIL POKER

HOW TO PLAY KITE TAIL POKER: 
​Kite Tail Poker is a variation of Omaha.  Deal each player 4 hole cards.  The board cards are placed face down and consist of 9 cards.  6 cards form the "kite".  The remaining 3 cards make up the "tail".   See diagram below.  Players make their hand by using exactly 2 of their hole cards along with 3 cards from one half of the "kite" cards plus the 3 "tail" cards (ABCXYZ or DEFXYZ).  Begin by revealing the 6 cards that make up the "kite" (ABC and DEF), then cards X & Y, and finally card Z (the "tail" cards).   A round of betting occurs after the deal and after reach reveal.  
May be played high-low split. ​
                                                A     B     C
                                                                  X    Y     Z
​                                           D     E     F
SUMMARY of ACTION
Deal 4 hole cards to each player. Arrange board cards.
Bet
Reveal 6 cards (ABC) and (DEF).
Reveal 2 cards (XY)
Bet
Reveal 1 card (Z)
Bet
High only or Hi-Lo Cards Speak: Showdown
High-Low Declaration: Declare
Bet
Showdown​
PLAYING TIPS for KITE TAIL POKER
In Kite Tail poker players have a choice of 3 cards from among 6 cards in two rows.  This makes a total of 39 different three card combinations on the board.  Combine that with the 6 two-card couples from your hole cards there are up to 234 five card poker hands that every player can make.  That's a huge number of combinations in play making for many opportunities to draw the cards you want and easier to draw big hands.  For that reason, it is very important to focus on making the nuts.      ​
STARTING HAND SELECTION
 In Omaha based games you want to be dealt a hand that gives many possibilities for winning.  Strong starting holdings are those that have multiple chances of leading to a winning full house or, occasionally, flush or the best low.   Combining elements of good starting low and high hands gives you the best shot.  Some examples of starting hands with both high and low potential:  A♣A♥K♣2♥     K♥K♠2♥A♠      A♠A♦2♦3♠. ​

With so many combinations of cards available, more often than not, a pair or two will appear on the board resulting in a full house being the most common winning hand.   That being the usual case, it is important to start with cards that give the opportunity to make a high full house.   That is accomplished by playing high cards and the higher, the better, since a full house made with "middling" ranked cards is too often beaten.  

Having one or two high pair is a good start.  For example:  A♣ A♦ K♣ K♦ or A♣ A♦K♣Q♦.   You will be dealt any 2 pair about 3% of the time and any one pair about 30%.  Should you flop a set you now have a good draw to a full house or better.   Be careful if a pair on the board is of a rank higher than your trips since that makes a better full house than yours possible.  

Even without starting with a pair, you still have a decent chance of winning provided you start with high cards, like 3 or 4 Broadway cards.  Low and middling cards tend to make mediocre high hands. 

In the infrequent event that there is no playable pair on the board look for the nut flush to win.     
​THE COMMUNITY BOARD CARDS
As stated, there are a high number of hand combinations in Kite Tail poker.  It can be complicated so pay close attention and focus on making the nuts or near nuts hands.   There is a very good chance that a playable pair or two will appear on the board, which means full house or quad possibilities.  When that is the case (85+% of the time) you really want to play nothing worse than a full house.  Board cards with straight possibilities are a virtual certainty, but almost never the best hand.  Possible flushes also occur frequent, and if there is no playable pair on the board the likely winning hand (preferably the nut flush).    A qualifying set of trips appearing on the board occurs infrequently, but there is a good possibility (about 70%) that someone has the case card in their hand.   ​
PLAYING KITE TAIL POKER AS HIGH-LOW SPLIT
For low A2 is the best start.  A3 or 23 gives you a one card draw to the nuts. In fact, in Kite Tail having low cards that are even a 2 card draw to the nuts (A4, 24, 34) can be worth playing.  Unfortunately, having only 2 low cards in your hand is a very vulnerable hand. There is a good chance that one of them will appear on the board.  That may not necessarily ruin you low, but there is a good chance it will.   For that reason, a protected low like A23 or (not as good) A24 is a far better starting hand.  Whenever you hold one of these low hands with an ace, you'd prefer the ace to be suited to one of your other cards to add flush potential.
LOW HOLE CARD PROBABILITIES or ODDS TABLE
Approximate chances of these LOW hands being dealt to you as your 4 hole cards.
​4 Card Hand
A2XX
A3XX or 23XX
---
A23X
Any 4-low (3 cards)
Any 5-low (3 cards)
---
A234
Any 5-low (4 cards)
       Any 6-low (4 cards)              
​Percent Probability
7.2%
14.4%
---
1.2%
3.6%
7.2%
---
0.09%
0.36%
   0.9%   
​Odds Probability
13:1
6:1
---
82:1
27:1
13:1
---
1110:1
277:1
      110:1      
​
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