PLAYING TIPS for OMAHA-5 (Hot Omaha) POKER
HOW TO PLAY OMAHA-FIVE Poker
(aka Hot Omaha or Hot Omaha-5) Omaha-5 Poker is played like Omaha with this twist: Deal 5 cards down to each player. Before any betting each player must discard one hole card face down in the middle of the table, leaving them with 4 cards. The discards are shuffled or mixed together. 5 of these discarded cards are drawn and used as the flop, turn and river. Play continues exactly like Omaha with players using exactly 2 hole cards and exactly 3 cards from the board to make their hand. May be played high, high-low split or high-low eight or better. |
SUMMARY of ACTION
Deal 5 hole cards to each player. Each player selects 1 card from their hand and discards it face down. Gather and mix/shuffle all discarded cards. Use these cards to deal flop, turn and river. Bet Deal 3 cards from discards as flop. Bet Deal 1 card from discards as turn. Bet Deal 1 card from discards as river. Bet High only: Showdown High-low split: Declare Bet Showdown |
There are an enormous number of books, articles and other information that will be very helpful in playing just about any version of Omaha, including Omaha-5. Our playing tips do not to get into any of that knowledge. What they do is point out the differences of Omaha-5 compared to "regular" Omaha and suggest how to play in a way that adapts to those differences.
PLAYING TIPS for OMAHA-FIVE POKER
In Omaha the flop, turn and river consist of random cards that come from the unseen deck. There is a equal chance that any card may appear. In contrast, the board cards in Omaha-Five poker are not random. The board consists of cards that have been seen and selected by the players. Most importantly, those cards come back into play. The board is "hot" meaning the board is more likely to contain some cards and less likely to contain others depending upon how valuable they seem to players. Predicting what those cards are is one of the important objectives in playing Omaha-Five poker.
Omaha-Five Poker strategy is essentially the same as "standard" Omaha strategy, but it also has features that can make a significant difference.
One difference with Omaha-5 is that you are dealt 5 hole cards instead of 4. You will be dealt more pocket pairs (maybe 2 pairs). There will be many more suited, connected and high ranked hole cards - hands that you and your opponents will want to at least see the flop with. It is also highly likely that several players will continue in the hand beyond the flop. Omaha-5 will typically involve multiple players and require a strong final hand in order to win.
A second difference is that you also have an important decision to make that can significantly impact the game. This decision is selecting a card to remove from your hand, but that may come back into play. For that reason, whenever possible players should discard a card that will help their hand if it re-appears on the board.
Omaha-5 should be considered a game of the nuts, meaning that it is usually the case that you will need the very best possible hand to win. This is especially true when a straight or flush is the best possible hand and for the low hand if playing a high-low version. How coordinated the board cards are will determine the usual winning hand.
In Omaha the flop, turn and river consist of random cards that come from the unseen deck. There is a equal chance that any card may appear. In contrast, the board cards in Omaha-Five poker are not random. The board consists of cards that have been seen and selected by the players. Most importantly, those cards come back into play. The board is "hot" meaning the board is more likely to contain some cards and less likely to contain others depending upon how valuable they seem to players. Predicting what those cards are is one of the important objectives in playing Omaha-Five poker.
Omaha-Five Poker strategy is essentially the same as "standard" Omaha strategy, but it also has features that can make a significant difference.
One difference with Omaha-5 is that you are dealt 5 hole cards instead of 4. You will be dealt more pocket pairs (maybe 2 pairs). There will be many more suited, connected and high ranked hole cards - hands that you and your opponents will want to at least see the flop with. It is also highly likely that several players will continue in the hand beyond the flop. Omaha-5 will typically involve multiple players and require a strong final hand in order to win.
A second difference is that you also have an important decision to make that can significantly impact the game. This decision is selecting a card to remove from your hand, but that may come back into play. For that reason, whenever possible players should discard a card that will help their hand if it re-appears on the board.
Omaha-5 should be considered a game of the nuts, meaning that it is usually the case that you will need the very best possible hand to win. This is especially true when a straight or flush is the best possible hand and for the low hand if playing a high-low version. How coordinated the board cards are will determine the usual winning hand.
STARTING HAND SELECTION
In Omaha based games you want to start with cards that gives many possibilities for winning. But, unlike "standard" Omaha games, starting hands like trips, 3-suited, 3-connected cards are the most desirable Omaha-5 starting hands. That is because those hands will be improved should the discarded card reappear on the board.
Trips as hole cards increase your chances of making a set or full house or even quads. But they can be variable in their strength dependent on their rank. Low sets or low full houses may be vulnerable and could cost you a lot of money before you find out if they are a winner or merely second best.
A high pair or two is a good start, provided they are also coordinated to other cards. (For example, A♣ A♦ 2♣ 3♦ or A♣ A♦ K♣ K♦). Out of the original 5 cards, you will be dealt any 2 pair about 5% of the time and any one pair about 42%. Should you then flop a set you now have a good draw to a full house or better. Be careful if the pair on the board is of a rank higher than your trips. Without additional coordination single pairs alone (even aces) are not very good starting hands.
Suited high connected cards are helpful for flushes and straights. Three hole cards of the same suit improve your chances of making a flush. Your play would be to discard the lowest ranked card and hope it reappears on the board. But, their value, or lack of value, greatly depends on the ranks. Suited aces are great as they can make the nuts. Suited to a king is OK. Anything less could be problematic. Drawing to something like a ten-high flush with
T♦ 6♦ 2♦ would be a poor starting hand decision.
To summarize, reasonable Omaha-Five Poker strategy is to favor starting hands that contain pairs, suited aces, other suited and/or connected cards or multiple Broadway cards. Your best bet is to play starting hands that can make 3 of a kind or better. Since each player starts with 5 cards and can select the most advantageous four cards to keep you should expect that stronger and better coordinated starting hands are present. All in all, it is much more probable that players are able to combine elements of both strong starting high and low hands. Expect to see the board pair more often. As a result, expect more frequent full houses and quads resulting and fewer straights or flushes being winners.
In Omaha based games you want to start with cards that gives many possibilities for winning. But, unlike "standard" Omaha games, starting hands like trips, 3-suited, 3-connected cards are the most desirable Omaha-5 starting hands. That is because those hands will be improved should the discarded card reappear on the board.
Trips as hole cards increase your chances of making a set or full house or even quads. But they can be variable in their strength dependent on their rank. Low sets or low full houses may be vulnerable and could cost you a lot of money before you find out if they are a winner or merely second best.
A high pair or two is a good start, provided they are also coordinated to other cards. (For example, A♣ A♦ 2♣ 3♦ or A♣ A♦ K♣ K♦). Out of the original 5 cards, you will be dealt any 2 pair about 5% of the time and any one pair about 42%. Should you then flop a set you now have a good draw to a full house or better. Be careful if the pair on the board is of a rank higher than your trips. Without additional coordination single pairs alone (even aces) are not very good starting hands.
Suited high connected cards are helpful for flushes and straights. Three hole cards of the same suit improve your chances of making a flush. Your play would be to discard the lowest ranked card and hope it reappears on the board. But, their value, or lack of value, greatly depends on the ranks. Suited aces are great as they can make the nuts. Suited to a king is OK. Anything less could be problematic. Drawing to something like a ten-high flush with
T♦ 6♦ 2♦ would be a poor starting hand decision.
To summarize, reasonable Omaha-Five Poker strategy is to favor starting hands that contain pairs, suited aces, other suited and/or connected cards or multiple Broadway cards. Your best bet is to play starting hands that can make 3 of a kind or better. Since each player starts with 5 cards and can select the most advantageous four cards to keep you should expect that stronger and better coordinated starting hands are present. All in all, it is much more probable that players are able to combine elements of both strong starting high and low hands. Expect to see the board pair more often. As a result, expect more frequent full houses and quads resulting and fewer straights or flushes being winners.
HIGH HAND PROBABILITIES
Approximate probabilities of being dealt these HIGH hands as your 5 hole cards.
Approximate probabilities of being dealt these HIGH hands as your 5 hole cards.