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PLAYING TIPS for PYRAMID POKER

HOW TO PLAY PYRAMID POKER: 
​Pyramid Poker is a variation of Omaha.  Deal each player 4 hole cards.  The board cards are placed face down and consist of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows.  See diagram below.  The bottom level has 3 cards, the middle level 2 cards and at the top is a single card.  Players make their hand by using exactly 2 of their hole cards plus just 1 card from each of the levels (i.e., 1 card of 3 from the bottom level, 1 of 2 cards from the middle level plus the sole card at the top level.)  Reveal each level starting with the bottom 3, then middle 2 and, finally, the top card, with a round of betting between.  May be played high-low split, but it is preferable to avoid 8 or better versions as a qualifying low is completely dependent on the single top card. ​
                                                               C
                                                     B      B
                                               A       A       A
SUMMARY of ACTION
Deal 4 hole cards to each player. Arrange board cards.
Bet
Reveal 3 cards of the bottom row (A).
Bet
Reveal 2 cards of the middle row (B).
Bet
Reveal single card of the top row C).
Bet
High only or Hi-Lo Cards Speak: Showdown
High-Low Declaration: Declare
Bet
Showdown​
PLAYING TIPS for PYRAMID POKER
In Pyramid Poker all hands must include the single top card of the pyramid so that card assumes the greatest importance of all the board cards.  Because of that it is often more difficult to draw to straights or flushes and that single top card can counterfeit what was up to then the best low.  That single top card will usually dictate the winning hand and it seems just as often ruins a promising draw as it makes it.  
STARTING HAND SELECTION
​In Omaha based games you want to have been dealt a hand that gives many possibilities for winning.  With 4 hole cards, there are 6 couples of 2 cards available.  The more the couples are coordinated, the better the starting hand.  Strong starting holdings are those that have multiple chances of leading to a winning full house, flush, straight or the best low.   Combining elements of good starting low and high hands gives you the best shot.  
Some examples of starting hands with both high and low potential:  A♣ A ♥K♣ 2♥,  K♥ K♠ 2♥ A♠,   A♠ A♦2♦3♠.   

For high having a high pair or two is a good start, provided they are also coordinated to other cards.  (For example, A♣ A♦ 2♣ 3♦ ​ or   A♣ A♦ K♣ K♦).  Should you then flop a set you now have a good draw to a full house or better.  This will require that an eligible pair appear on the board. (An eligible or qualifying pair is one in which the 2 paired cards appear in different rows.)  Be careful if that pair is of a rank higher than your trips.   You will be dealt any 2 pair about 3% of the time and any one pair about 30%.  Without additional coordination single pairs alone (even aces) are not very good starting hands.     Suited high connected cards are helpful for both straights and flushes.   Unsuited connectors are best if they are high cards or low cards; middling connectors tend to make mediocre straights and lows.   High suited cards, preferably an ace with a small card give both nut flush and low hand possibilities.    You don't want to see trips in your hand since you can only use 2 cards.

For low 2A is the best start.  3A or 32 gives you a one card draw to the nuts, which you will hit about 37% of the time.  Your hand could still be ruined if one of your 2 hole cards appear on the board-especially the single top card.  Unfortunately, when you have only 2 low cards in your hand there is about a 63% probability that one of them will appear among the 6 board cards. That does not always mean it counterfeits your low as there are other cards that could come to save it. It does mean there is a high probability your low is dead.  For that reason, a protected low like 32A or 42A is a far better hand.  Whenever you hold one of these low hands with an ace, you'd prefer the ace to be suited to one of your other cards.​  ​ ​ 
​LOW HOLE CARD PROBABILITIES or ODDS TABLE
Approximate chances of these LOW hands being dealt to you as your 4 hole cards.
​4 Card Hand
A2XX
A3XX or 23XX
---
A23X
Any 4-low (3 cards)
Any 5-low (3 cards)
---
A234
Any 5-low (4 cards)
Any 6-low (4 cards)
Any 7-low (4 cards)
​Percent Probability
7.2%
14.4%
---
1.2%
3.6%
7.2%
---
0.09%
0.36%
0.9%
1.8%
​Odds Probability
13:1
6:1
---
82:1
27:1
13:1
---
1110:1
277:1
110:1
​55:1
THE BOARD CARDS
There are a high number of hand combinations available in Pyramid poker.  It can be complicated, so you need to pay close attention.  You must also be aware of all the board cards in order to help you in assessing the likely winning hands.  How coordinated the board cards are will dictate what is the likely winner will be.  As an example, if the bottom row contains all high cards (e.g. JQK) or all low (e.g. 246) and the two cards from the middle row or single top card come out just the opposite any possibility of a straight is gone.  A similar scenario exists for flush cards.

Subject to the cautions above board cards with straight possibilities are fairly common, while flush possibilities are less so.  A qualifying set of trips appearing on the board is a big longshot, but it bears mentioning this.  If you hold a pair of aces in your hand you have a good full house, but it may not be enough.  With 8 players there are a total of 28 cards held by the other 7 players so there is a good possibility (about 67%) that one of them has the case card in their hand.  Additionally, if there is even 1 other card on the board that is of a rank higher than the trips a bigger full house is possible.  When the board is not coordinated, and no qualifying pair appears the winning hand is usually trips.

While Pyramid poker should be considered a variation of Omaha there is an important difference to consider.  The difference is in how the board cards are revealed.  Omaha high-low is a great game for a loose, low stakes home poker game.  With 4 hole cards and only one betting round before seeing the 3 cards that make up the flop most players will stay in with almost anything to see what happens.  With a miracle flop you could end up with anything from trips, a straight, flush, full house, quads or even a royal flush.  Even without such miracles you might have a good drawing hand with 4 to a straight or flush.
Now, compare Pyramid to Omaha.  Yes, after the first betting round you see 3 cards from the bottom row.  But you can only use one of those cards.  The very best hand that anyone can have at this point is a set.  Just a single pair is the second-best hand.  Should you be fortunate enough to get a set the next row could give you quads (22.5:1 or about 4%) but any other improvement is still a 2 card draw away.  You will have to go through up to 2 additional rounds of betting to find out if you make that draw.  For this reason, routinely seeing the flop with any random 4 cards in your hand is not a good strategy.
​
ADDITIONAL THOUGHTS
Remember that you can play only 1 card from each row.  Do not be fooled when you see a pair appear in the same row as you can use only one of those cards.  Remember also that every player must use the single top card in their hand so it can change what was the nuts into a loser. 
Since Pyramid plays like Omaha you can determine with certainty what the best possible hands are, both high and low.
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