PLAYING TIPS for EIFFEL TOWER POKER
HOW TO PLAY EIFFEL TOWER Poker:
Deal each player 4 hole cards. The board cards are placed face down and consist of 7 cards arranged in 4 horizontal levels or rows. See diagram below. The bottom level has 3 cards, the second level has 2 cards and the 3rd and 4th level have a single card each. Players make their hand by using exactly 2 of their hole cards plus just 1 card from 3 of the 4 levels. Reveal each level starting with the bottom 3, then second 2, then the single 3rd row and finally the top card, with a round of betting between. May be played high-low split. D
C B B A A A |
SUMMARY of ACTION:
Deal 4 hole cards to each player. Arrange board cards. Bet Reveal the 3 cards of the bottom row (AAA). Bet Reveal the 2 cards of the 2nd row (BB). Bet Reveal the single card of the 3rd row (C). Bet Reveal the single card of the top row (D). Bet High only or Hi-Lo Cards Speak: Showdown High-Low Declaration: Declare Bet Showdown |
PLAYING TIPS for EIFFEL TOWER POKER
In Eiffel Tower poker there are a total of 17 three card combinations that can be made from the common board cards. With so many combinations in play there are many opportunities to draw the cards you want, and it is easier to draw big hands, both high and low. It also gives more opportunities for what started out as the best low hand to be counterfeited. On the other hand, with so many common cards to choose from, even a relatively mediocre starting hand can emerge a winner.
In Eiffel Tower poker there are a total of 17 three card combinations that can be made from the common board cards. With so many combinations in play there are many opportunities to draw the cards you want, and it is easier to draw big hands, both high and low. It also gives more opportunities for what started out as the best low hand to be counterfeited. On the other hand, with so many common cards to choose from, even a relatively mediocre starting hand can emerge a winner.
STARTING HAND SELECTION
In Omaha based games you want to have been dealt a hand that gives many possibilities for winning. With 4 hole cards, there are 6 couples of 2 cards available. The more the couples are coordinated, the better the starting hand. Strong starting holdings are those that have multiple chances of leading to a winning full house, flush, straight or the best low. Combining elements of good starting low and high hands gives you the best shot. Some examples of starting hands with both high and low potential: A♣ A♥ K♣ 2♥, K♥ K♠ 2♥ A♠, A♠ A♦ 2♦ 3♠.
For high having a high pair or two is a good start, provided they are also coordinated to other cards. (For example, A♣ A♦ 2♣ 3♦ or A♣ A♦ K♣ K♦). You will be dealt any 2 pair about 3% of the time and any one pair about 30%. Should you then flop a set you now have a good draw to a full house or better. This will require that an eligible pair appear on the board. (An eligible or qualifying pair is one where the 2 paired cards appear in different rows.) Be careful if that pair is of a rank higher than your trips. Without additional coordination single pairs alone (even aces) are not a good starting hand. Suited high connected cards are helpful for both straights and flushes. Unsuited connectors are best if they are high cards or low cards; middling connectors tend to make mediocre straights and lows. High suited cards, preferably an ace with a small card give both nut flush and low hand possibilities. If you catch a flush that is not the nuts be careful. You don't want to see trips in your hand since you can only use 2 cards.
For low 2A is the best start. 3A or 32 gives you a one card draw to the nuts, which you will hit about 40% of the time (but your hand could still be ruined if one of your 2 hole cards appears on the board). Unfortunately, when you have only 2 low cards in your hand there is about a 60% probability that one of them will appear on the board. This does not always mean your low is counterfeited as there are other cards that could appear that save you. It does mean that there is a high probability it is. For that reason, a protected low like 32A or 42A is a far better hand. Whenever you hold one of these low hands with an ace, you'd prefer the ace to be suited to one of your other cards.
In Omaha based games you want to have been dealt a hand that gives many possibilities for winning. With 4 hole cards, there are 6 couples of 2 cards available. The more the couples are coordinated, the better the starting hand. Strong starting holdings are those that have multiple chances of leading to a winning full house, flush, straight or the best low. Combining elements of good starting low and high hands gives you the best shot. Some examples of starting hands with both high and low potential: A♣ A♥ K♣ 2♥, K♥ K♠ 2♥ A♠, A♠ A♦ 2♦ 3♠.
For high having a high pair or two is a good start, provided they are also coordinated to other cards. (For example, A♣ A♦ 2♣ 3♦ or A♣ A♦ K♣ K♦). You will be dealt any 2 pair about 3% of the time and any one pair about 30%. Should you then flop a set you now have a good draw to a full house or better. This will require that an eligible pair appear on the board. (An eligible or qualifying pair is one where the 2 paired cards appear in different rows.) Be careful if that pair is of a rank higher than your trips. Without additional coordination single pairs alone (even aces) are not a good starting hand. Suited high connected cards are helpful for both straights and flushes. Unsuited connectors are best if they are high cards or low cards; middling connectors tend to make mediocre straights and lows. High suited cards, preferably an ace with a small card give both nut flush and low hand possibilities. If you catch a flush that is not the nuts be careful. You don't want to see trips in your hand since you can only use 2 cards.
For low 2A is the best start. 3A or 32 gives you a one card draw to the nuts, which you will hit about 40% of the time (but your hand could still be ruined if one of your 2 hole cards appears on the board). Unfortunately, when you have only 2 low cards in your hand there is about a 60% probability that one of them will appear on the board. This does not always mean your low is counterfeited as there are other cards that could appear that save you. It does mean that there is a high probability it is. For that reason, a protected low like 32A or 42A is a far better hand. Whenever you hold one of these low hands with an ace, you'd prefer the ace to be suited to one of your other cards.