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Wild Card Poker Games


 


Try some of our favorite wild card poker games at your next dealer's choice home poker game.

Some people love wild card poker games. Some players hate them. There are a lot of players who may feel somewhere in the middle. It is certainly true that there are some ridiculous wild card poker variations. But, there are also many wild card games that can be challenging and enjoyable. We think our collection contains both.

Do you have your own favorite wild card poker game that's not included here? We are constantly on the lookout for new games, so send it in.

Read our Playing tips for Wild Card poker.

For complete step-by-step instructions on how to build a poker table and top quality poker table materials please visit BYOPT Poker.

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Trinity

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Deal each player 3 hole cards. Six cards are placed face down on the table in a hexagonal or roughly circular shape. A seventh card is place in the middle and it is a wild card. Additionally, any card of that same rank that appears on the board or is present in a players hole cards is also wild. 3 cards are revealed at a time followed by a round of betting. With 1 at the top, reveal cards 1, 2 & 3, then cards 4, 5 & 6. The middle wild card is revealed last. Players make their hand by choosing any one of the 3 card combinations that can be made by making a straight line passing through the wild card. There are 3 such 3 card combinations (1W4, 2W5, 3W6) along with exactly 2 of their hole cards. May be played high-low split.


Triple Option

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Deal each player 5 cards. Place a total of 6 cards face down on the table in a group of 3 cards,a group of 2 cards and a single card. Players may use these cards in this manner:
1. Three cards (Option 1). Use any 5 cards from the 5 dealt plus these 3 cards to make a hand. There are no wild cards in this option.
2. Two cards (Option 2). Any cards among a players 5 dealt cards that matches the rank(s) of these 2 cards is wild. A player may use only the 5 cards dealt to them to make their hand with this option. The 2 board cards are indicators only. They do not play in the players hand.
3. One card (Option 3). This card and any card of the same rank held in a players hand is wild. Use this wild card plus 4 of the 5 cards dealt to make a hand.
May be played high-low split. Click here for playing tips for Triple Option poker.


King Tut

Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. The single card at the top and the 3 other of that rank are wild. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. May be played high-low split.

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King Tut's Tomb

 

Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. Finally, place a single card, face down, below the base of the pyramid. This card represents King Tut, buryed beneath his pyramid and will be used to designate the wild card. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. Lastly, reveal the King Tut card. This card is used only to designate the wild card, but it may not itself be used in a hand. Only the other 3 cards of that rank on the board or in a player's hand may be used as a wild card. May be played high-low split.


King Tut's Revenge

 

Deal each player 4 hole cards. The board consists of 6 cards arranged in the shape of a pyramid of 3 horizontal levels or rows. The bottom level has 3 cards, the middle 2 cards and at the top is a single card. Finally, place a single card, face down, below the base of the pyramid. This card represents King Tut buryed beneath his pyramid. As the game nears its end, he may (or may not) take his revenge. Players must make their hand by using 2 of their hole cards, plus just 1 card from each of the 3 horizontal levels (ie. 1 card of 3 from the bottom level, 1 of 2 cards from the middle level, plus the sole card at the top level.) Reveal each level starting with the bottom, then middle and finally the top, with a round of betting between. Once revealed, the single top card (plus the 3 other of that rank) becomes the wild card - at least temporarily. The final card to be revealed is the King Tut card. If the King Tut card is of a rank that is higher than the top card of the pyramid, the wild card is changed. Remove the original top wild card and replace it with the King Tut card. That card (and the 3 others of that rank) are now wild. If the King Tut card is of the same or lower rank than the original top wild card nothing changes. May be played high-low split.


Bummer

 

Deal 5 hole cards to each player. Place 2 cards face down on the table. This game has a requirement that you MUST either fold or bet (or raise). No checking is allowed. Board cards are exposed one at a time after rounds of betting. The second board card (and any like ranked cards) is wild. May be played high-low split. The mandatory bets can be fixed (ie. the same bet amount on each round) or may be progressive. In progressive betting the required bet increases on each round. (eg. 1st round = $1, 2nd round = $2, 3rd = $3, 4th = $4).
Click here for playing tips for Bummer poker.


Criss-Cross Wild

Place 5 cards face down on the table with 1 vertical row of 3 cards, and one card placed on either side of the middle card to form a horizontal row of 3 cards. The middle card and all like ranked cards are wild. Four cards are dealt to each player. Players select any 5 cards from their 4 hole cards plus the 3 cards in either the vertical row or the horizontal row to make their hand. Each down card is exposed after a round of betting, with the middle wild card exposed last. May be played high-low split.

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Wild Hex

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"Hex" as in hexagonal. Each player is dealt 4 hole cards. Six cards are placed face down on the table in a hexagon shape. A seventh card is place in the middle of the hexagon and it designates the wild card, but is not itself used in play. 2 cards are revealed at a time in this order (starting with 1 at the top): 1&3, 4&6, 2&5. The middle "wild" card is revealed last. Any other cards of that rank that are held in a players hand are wild. Any cards of the same rank that are among the 6 board cards are not wild. Thus there are a maximum of 3 wild cards. Players make their hand by choosing from any 3 consecutive board cards (ie. 123, 234, 345, 456, 561, 612) along with their 4 hole cards. May be played high-low split.


Slot Machine

 

Deal each player 4 hole cards. Place 9 cards, arranged in 3 columns of 3 cards each, face down on the board. Reveal 1 vertical column at a time starting with the left hand column. Players make their hand using any of their 4 hole cards plus 3 cards from any one of 5 "pay lines" of the board cards. Pay lines are: any of the 3 horizontal rows, or either of the 2 diagonal rows. All 7's are wild. May be played high-low split.


West Cincinnati

 

Wild card version of Cincinnati: Deal each player 5 hole cards and follow with a round of betting. Place 4 cards face down on board. Reveal one board card at a time followed by a round of betting. The lowest board card and any others of that rank are wild. Players may use any combination of 5 cards from their 5 hole cards and the 4 board cards to make their hand. May be played high-low split.


Wild Razz-Berry

 

Wild Razz-Berry is 7 card stud played for low only (i.e. Razz). Each players highest hole card and any card of the same rank is wild. The low hand on the board begins each betting round. Best hand is 5432A. Straights or flushes do not disqualify a hand.

7th street option. In Wild Razz-Berry your 7th card is normally dealt as a down card. This raises the possibility of drawing a higher card that changes your wild card. The 7th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 2 hole cards. This option protects you from having your wild card suddenly changed, something you wouldn't want happening if you held a pair in the hole as wild cards and drew a card higher than that pair on 7th street. Usually, a fee is required for electing to take your last card up instead of down.


Red Razz-Berry/Black Razz-Berry

 

Wild Razz-berry may also be played in 2 other versions: Red Razz-Berry & Black Razz-Berry. In these variations only the highest red card in the hole (Red Razz-Berry) and the other red card of that rank is wild. Likewise, for Black Razz-Berry, it is the highest black card in the hole and the other black card of that rank. Thus, for these variations a single player may never have more than 2 wild cards. If a player does not have a hole card of the correct color, they have no wild cards.


7 Card Stud - Low Hole Wild

 

7 card stud with the lowest hole card (and like ranked cards) held by each player being wild. It can be played exactly like the "regular" 7 card stud, but there are also several variations that can be employed based upon the options that are provided below. May be played high-low split.


 

Roll your own hole cards. Deal each of the first 3 cards down. Each player is the allowed to select the 2 cards to keep in the hole and the one card to expose.


 

Roll all your own. Deal all the cards face down. The player makes the decision of which card to expose on 3rd, 4th, 5th and 6th street. This variation almost guarantees that a player is able to select and keep the most advantageous wild cards in the hole.


 

7th street option. In stud your 7th card is normally dealt as a down card. This raises the possibility of drawing a lower card that changes your wild card. The 7th street option allows you to elect to have your last card dealt exposed. You would then have 5 exposed cards (instead of 4) and only 2 hole cards. This option protects you from having your wild card suddenly changed, something you wouldn't want happening if you held a pair in the hole as wild cards and drew a card lower than that pair on 7th street. Usually, a fee is required for electing to take your last card up instead of down.


Master Baiter

 

A version of 7 card stud. In this version, each player's lowest hole card is wild, but only if a card of that same rank appears among the up cards of the player on one's left who is still in the game at the showdown.
This game introduces a unique element of strategy. For example, say your lowest hole cards is a 3. The player to your immediate left does not show a 3 as an up card, but the 2nd player to your left does. Have you "mastered" the art of poker well enough to "bait" the first player to fold, but to keep the second player in the game?


Baseball

 

7 card stud with 3s and 9s wild. Any wild card that is dealt as an exposed card requires that player to either pay into the pot or to fold. The payment can be a pre-determined fixed amount or it can be the total amount in the pot at that time. Addtionally, any player who is dealt a 4 as either an up or hole card receives another card (dealt as a hole card). A less costly version will designate only one of the wild cards (ie. either 3s OR 9s) as requiring a payment to the pot.


Follow the Queen

 

Played as 7 card stud. Whenever a queen is dealt as an up card, the very next up card dealt becomes a wild card (and the other 3 of the same rank). If subsequent queen(s) are dealt as up cards the next up card is wild and the previous wild card is no longer wild. If the very last up card is a queen or there are no queens dealt up there are no wild cards. May be played high-low split.


Queens & Subjects

 

Played as 7 card stud. All queens are always wild, whether as a hole or up card. Additionally, whenever a queen is dealt as an up card, the very next up card dealt becomes a wild card (and the other 3 of the same rank). If subsequent queen(s) are dealt as up cards the next up card is wild and the previous wild card is no longer wild. If the very last up card is a queen the other wild cards are cancelled and only queens remain wild. May be played high-low split.


Kings and Commoners

 

Can be played as high-low split versions of either 5-card stud or 7-card stud. Kings may be used as a wild card only in low hands. Commoners are deuces which may be used as a wild card only in high hands. Either may also be used as face value without being wild (ie. a king is a king; a deuce is a deuce).


Countdown

 

Countdown is typically played as 7 card stud, although it could also be used for most poker games. In Countdown the wild card is variable and is determined at the end of the game prior to the last round of betting. The wild card is determined by the number of players remaining in the hand at that point. For example, if played as 7 card stud if there are 4 players left at 7th street, then 4's are wild. If 3 players, 3's are wild, etc.


5 Card Stud - Hole Card Wild

 

Played exactly like 5 card stud. Each player's hole card and any like ranked card they hold is wild. Can be played high only or high-low split.


Draw Poker with Joker

 

5 card draw poker with 1 joker added to the deck. It is played high only. The joker serves as a wild card, but in a limited way. It may be used to complete straights and flushes and also as an ace, but not for any other purpose. This variation of draw poker is sufficiently "main stream" that you may actually find it played in a casino card room. If you are interested, you can find out quite a bit more about it in Doyle Brunson's Super System.


Ace to Five Lowball with Joker

 

Draw poker played low only with the best hand being 5432A. One joker is added to the deck. The joker is wild and may be used as any card. Only the ranks of the cards are important as straights and flushes are ignored.


Deuces, Jacks & the Man with the Ax

 

5 card draw poker with all deuces, all jacks and the king of diamonds (i.e. the "man with the ax") wild. That's nine wild cards or over 17% of the deck. Go wild card nuts!