Home Poker Game
  A successful home poker game requires good organization and setting fair rules or standards. These are keys to creating and, more importantly, maintaining your home poker game. Use HomePokerEdge.com as your home poker resource. To help you with your home poker game you can download and use a home poker game structure form from the Home Poker Edge.com download page. Here are some things to consider when starting your home poker game:

"Winners never quit, and quiters never win. But, if you both never win and never quit, we want you at our poker game."

Players
  Form a core group of about 8 players who will commit to playing on a regular basis. Identify additional players who can be used as substitutes if one of the regulars is unable to play.

  Develop a procedure for confirming each player's availability for the next game. Use e-mail or telephone calls several days before the game to allow time for finding substitutes, if necessary.

  Set a consistant time that the game will start and when the last hand will be dealt or the last round of deals will start. Before the end of the current game, set the date and location of the next game. It is best if someone acts as the game "secretary" to keep track of the next date and where the game will be held.

Game Basics
  Set the general structure of your home poker game: amount to be anted or blinds and betting limits. Determine the number of bets and raises that are allowed in each round and if and when the bets may be increased.

  Determine if check-raising is allowed or not. Check-raises are a part of poker and should be allowed, but some people seem to take offense to a check-raise in a "friendly" home game.

  Designate the types of games that will be allowed. For example, is any poker variation allowed, or just certain "mainstream" games like stud, hold'em, Omaha? Will wild card games be allowed or banned? Will the entire session be just one type of game? Check our Dealer's Choice and Dealer's Choice 2 pages. You'll find descriptions of lots of interesting and challenging variations of Texas holdem, Omaha, draw poker, and stud poker as well as much more.

  It is advisable to use chips for betting. Chips are easier to handle and to divide in a split pot game. Do not use the cheap, thin, hard plastic chips. They look every bit as cheap as they are and it is far too easy for someone to sneak extra chips into the game. Get a good quality set of chips. "Generic" chips are fine as well as very affordable. But the absolute best option is a customized set. No one is likely to be able to duplicate them and they lend a special feature to the game. At the least you will need 2 or 3 different chip colors to represent different values, but it might be better to have more colors, especially for tournament play. At the end of the game use care in cashing out each player. One person should be in charge of this.

Dealer's Choice Poker
  Dealer's choice poker games are the heart of most home poker games. Dealer's choice allows each player to select the poker game variation to be played. By mixing in a variety of poker game variations dealer's choice poker keeps the game fresh and interesting. There are several dealer’s choice methods that can be used in a home game. But, the “best” way of doing anything is the way you and your friends find the most enjoyable coupled with a method that is fair and equitable. Here are some possibilities.

  One dealer-one game-one time: This is undoubtedly the easiest method to employ. Each dealer designates the game to be played for that one time. While this works very well for games with an ante, it works less well with games that normally use blinds, like hold’em. You can certainly play those types of games. You will just have to abandon the blind format and use an ante. An additional benefit of this format is that it is very easy to try out a new poker variation. If it’s a dud you don’t have to play it again.

  One game-one round: Another popular method to is to have the selected game played for an entire round of the table. This provides some consistency by repeating the same game several times and allows for players to get into the “flow” of the game a little more. It also works fairly for games that use a blind since each player will be in each position once. Your only problem is remembering who is the next player to select the next game once a round is over, since the next player to select will not actually be the next player to physically deal the cards.

  One game-one round + one hand: If you add one more hand to the one round-one game format the player who selects the game will deal both the first and last game of that round. This produces a rotation where the next player to select will actually be the next player to physically deal as well. The obvious drawback is again with blind games, so you will have to utilize antes instead.

  One dealer-one game-one session: At the beginning of the session you could have each player select a variation that they will be obligated to deal for the entire session. This doesn’t seem to quite live up to the spirit of a dealer’s choice game. It also tends to impede innovation and change. But, if there are games that everybody loves why not consider this?

  One game-one time period: The total poker session is broken down into smaller segments each of which might be 10 to 20 minutes long. One variation is played for the entire segment. If the the overall poker session is known ahead of time (ie. there are specific starting and ending times) the entire session can be divided by the number of players. For example, with 8 players and an overall session of 4 hours, each segment would be 30 minutes. Each player determines what variation to play in one of the segments.

Shuffling & Dealing
  Establish and faithfully use a good procedure for shuffling, cutting and dealing the cards. It is essential in maintaining the integrity of the game. This is the method I prefer: The player to the left of the next dealer shuffles the deck. The player to the right of the dealer cuts the deck. The dealer then deals the cards without further altering them. Encourage the dealing to be made close to the surface of the table so that cards are not able to be seen as they are dealt.

  Use two decks of different colors to speed the game. One deck is shuffled while the other is being dealt. Make sure you count and inspect each deck before playing. Replace a deck if there are any marks or flaws that could identify a card.

Anteing
  Have each dealer ante for the entire table rather than each player anteing before each hand. It is quicker and there will be no arguments on who "forgot" to ante.

Players Talk, but the Cards Speak
  The term "cards speak" refers to the concept that the hand you have is determined solely by the cards you have. What a player says his hand is does not matter. For example, at the showdown you state that you have two pair, and do not notice that you also have a flush. It does not matter what you said. Your hand is a flush. However, you can never retrieve your hand from the mucked cards to re-check them. You must realize your mistake and correct it while the cards are still being shown. Of course, the reverse is also true if you state your hand is better than it actually is.

High-low Split
If high-low split games or low only games are to be played define the lowest possible hand. Casinos usually use 5432A as the lowest hand and ignore straights and flushes in determining low hands. This is the more conventional method to observe and makes it easier for a player to win both the high and low hands. However, it is not uncommon in a home game to have straights and flushes disqualify the low hand. In those cases 6432A (not all suited) is the low hand.

  In high-low split or low games also determine if an ace is high only, low only or both. It is prefered that the ace can count either high or low. But, what about a pair  of aces? Are they the high pair, low pair or could they be both the high and low pair? It makes sense that, however you designate a single ace, the same method is used for a pair of aces.

High-low Declarations
  In high-low split, must a player declare their hand to be high or low or are the hands just revealed without a declaration? With no declaration each player just reveals his cards. The best high and best low hands are determined and the pot(s) awarded on that basis. Casinos utilize this method. In declaration each player must declare if his hand is high, low or both. Declarations can be sequential (ie. 1 player at a time in a clockwise sequence around the table) or simultaneous (players place chips in their hand to designate, high, low or both and reveal them all at once). Typically no chip in the hand means low, one chip high and two chips both. It is prefered to use simultaneous declaration, since it is fairer. Sequential declaration gives a huge advantage to the player who declares last. Incidentally, do not allow a player to put one chip in one hand and none in the other and have them both on the table at declaration time. By waiting just a second after the other players have revealed their decision such a player can change their plans. Also, a declaration is binding. There is no remedy for a mistake.

  If declarations are used and a player calls both high and low will losing or tying in one direction disqualify a win in the other? It is prefered to stipulate that you must win both ways. If you lose or  tie one way, you lose both ways. If there is no penalty then every player would declare high and low every hand and you might as well just use a no declaration format.

  If you play high-low split games with declaration there will often be times where only one player has declared in one of the directions. Because they have no competion they have assured themselves of or "locked" that portion of the pot. You should set a standard as to whether a player in that position is allowed to bet and raise or not. How you decide is largely influenced on how aggressive or restrained you want the game to be. If you allow them to bet and raise they, of course, will do so at every opportunity since they will always profit. This makes it more uncomfortable and expensive for the other players and your game develops a more aggressive or no mercy style. If you wish to have a more restrained or friendly atmosphere you would restrict a locked player to only being able to call the other players' bets.

Rake or Break?
  Home poker games are typically social events as well as poker games. One way to develop the social aspect is to take a short break somewhere in the middle of the game. This gives the players the opportunity to discuss topics other than poker. Serving a light snack can enhance this, but, of course, this is totally optional. If the object is to play poker and not develop and maintain social bonds, then by all means, forget taking a break and keep dealing.

  While taking a break is great, taking a rake is not. Do not rake the pots in your home game.

Make the Rules Known
  As practical as possible, attempt to make each player informed of the rules of your home poker game, especially if it their first time playing with your group. Have the basic rules in writing. Give a copy to each player and have a copy at each game. It is also a good idea to have a rule book (eg. "Hoyle's Rules of Card Games") available. You can find more valuable information about poker etiquette and poker rules on our poker etiquette page.

 

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